SOFTWARE EXPERIENCE
Maya
Zbrush
Massive
Mari
Substance Painter
Photoshop
WORK EXPERIENCE
Current - Started April 2018
Riot Games, Los Angeles, California
Outsourcing Manager
R&D
Provide concept briefs and instructions to external content creators for modeling of assets used in-game.
Provide feedback for a variety of assets at various stages.
Integrate outsource assets into game engine.
Coordinate with various departments at Riot and vendors to schedule work.
Track incoming and outgoing outsource work.
Reach out to new vendors for scheduling and testing.
July 2016-December 2017
Sony Santa Monica Studios, Playa Vista, California
Outsourcing Modeler
Provide concept briefs and instructions to external content creators for modeling of assets used in-game.
Provide feedback for outsourced zbrush sculptures, game resolution models, UV layouts and texture baking; Normal, ambient occlusion, cavity and ID.
Texture, create LOD models, and integrate outsourced models into the game engine.
Provide assistance to environment and character departments as a 3D Modeler and Texture Artist using Zbrush, Maya, Mari, Substance Painter and Photoshop.
May 2016
Jamm Visual, Los Angeles, California
3D Artist
2013-2016
Moving Picture Company, Santa Monica, California
3D Artist
3D Modeler - Fairday Future CES Film - I modeled the concept car featured in the ad.
3D Modeler and Texture Artist - Call of Duty: Black Ops III - Modeled the Quad Tank legs and Assault Bot's arms, textured various assets for the environment kit.
Texture Artist - The Martian VR Experience - Textured character Watney and various other props.
3D Modeler, Texture Artist, Hair Artist - Blizzard: Heroes of the Storm Commercial - Modeled, textured and did look dev for Unicorn and Ghouls. Hair Artist for Nova, Arthas, Ghouls, Unicorn, Illidan and E.T.C.
3D Modeler, Texture Artist, Rigging, Animation, Lighting, Rendering - Xbox Forza: Leave your Limits - I Rigged all CG cars shown in this ad. - Modeled, textured and did lookdev for Arrow Barriers, Wood gate and Stone Pillars. - I animated the CG Grey Corvette.
Texture Artist - Madden NFL 16: The Movie - I textured the T-Rex.
3D Modeler, previs Artist -Kia Fully Charged - Modeled for Previs and the Hamster's glasses and accessories.
3D Modeler, Texture Artist, Rigger, Animator - Capital One Shifting Stairs - Modeled, Textured, Rigged and Animated all environment assets.
3D Modeler and Texture artist - Call of Duty: Advanced Warfare, Discover Your Power
3D Modeler, Texture Artist, Rigger, Animator, Lighting, Rendering - CiCi's Pizza Ken Martin - End tag of plane with banner.
Crowd Simulation - Xbox: Ryse: Son of Rome - Used Massive to create crowds.
Crowd Simulation, Texturing, Lighting, Rendering - Orville Kickoff - Used Massive to create crowds.
3D Modeler and Matchmover - Kia: Totally Transformed - Matchmoved hamsters in multiple shots and Modeled Hamster's Swim Gear and Glasses.
3D Modeler, Texture Artist, Lighting and Rendering - Re/Max: Dream With Your Eyes Open: Train - Modeled train tracks, balloon, window and sill. Lighting and rendering of train traveling through city.
3D Modeler and Crowd Simulation - Sony: Imagine - Used Massive to create crowds of people running through ocean.
3D Modeler and Texture Artist - Sealy Optimum 2.0 - Modeled and sculpted the mattress.
3D Modeler and Texture Artist - Comcast Parallel Uverse - Modeled the dog's replacement muzzle.
2012
Amalgamated Dynamics, Chatsworth, California
3D Modeler
Robopocalypse
In charge of development of 3D modeling pipeline, modeling, cleanup and preparation work for 3D printing.
2010-2011
New Deal Studios, Marina Del Rey, California
Modelmaker, Painter
Molding, casting and painting for Oscar Winning train crash scene in the feature film “Hugo Cabret” (2011)
Model painter for feature film “Real Steel” (2011)
Model painter for feature film “Green Lantern” (2011)
Modelmaker and painter for Arrowhead “Nature’s Fix” advertisements, VES Nominee (2011)
Modelmaker and painter for Old Spice print advertisements (2010)
Painter for Bulletstorm advertisement “Last Call” (2011)
2009-2010
Legacy Effects, San Fernando, California
Special Effects Technician in Art Department
Studio photographer
Modelmaker for the feature film “Cowboys and Aliens” (2011)
Modelmaker on full-scale puppets for the feature film “Real Steel” (2011)
Fabrication and painting of armor for the feature film “Thor” (2011)
Fabrication, touch up work, and casting of molds for Iron Man armor in “Iron Man II” (2010)
Model painter, modelmaker, fabricator, moldmaker and caster for various commercials.
2008
Stan Winston Studios, Van Nuys, California
Internship in Special Effects for feature films
Sculpting, mold making and casting of set pieces and special effects makeup on the films, “Terminator: Salvation” (2009), “Pandorum” (2009) and “Shutter Island” (2010)
2007
Shadow Machine Films, Hollywood, California
Internship on Emmy Award winning stop-motion television program “Robot Chicken”
Animation floor assistant
Assisted with storyboarding
Built props for use in program episodes
HONORS/ACHIEVEMENTS
Visual Effects Society 2011 Nominee for Arrowhead “Nature’s Fix” Miniatures under the “Outstanding Models in a Broadcast Program or Commercial” category.
Dean’s List- USC Roski School of Fine Arts
Inclusion in the Roski School of Fine Arts Juried Undergraduate Exhibition, Spring 2007 First Degree Black Belt in Tang Soo Do Karate