SOFTWARE EXPERIENCE

  • Maya

  • Zbrush

  • Massive

  • Mari

  • Substance Painter

  • Photoshop

WORK EXPERIENCE

Current - Started April 2018

Riot Games, Los Angeles, California

Outsourcing Manager

  • R&D

    • Provide concept briefs and instructions to external content creators for modeling of assets used in-game.

    • Provide feedback for a variety of assets at various stages.

    • Integrate outsource assets into game engine.

    • Coordinate with various departments at Riot and vendors to schedule work.

    • Track incoming and outgoing outsource work.

    • Reach out to new vendors for scheduling and testing.

July 2016-December 2017   

 Sony Santa Monica Studios, Playa Vista, California
    Outsourcing Modeler

  • God of War

    • Provide concept briefs and instructions to external content creators for modeling of assets used in-game.

    • Provide feedback for outsourced zbrush sculptures, game resolution models, UV layouts and texture baking; Normal, ambient occlusion, cavity and ID.

    • Texture, create LOD models, and integrate outsourced models into the game engine.

    • Provide assistance to environment and character departments as a 3D Modeler and Texture Artist using Zbrush, Maya, Mari, Substance Painter and Photoshop.

May 2016

  • Jamm Visual, Los Angeles, California
    3D Artist

2013-2016
     Moving Picture Company, Santa Monica, California
     3D Artist

  • 3D Modeler - Fairday Future CES Film - I modeled the concept car featured in the ad.

  • 3D Modeler and Texture Artist - Call of Duty: Black Ops III - Modeled the Quad Tank legs and Assault Bot's arms, textured various assets for the environment kit.

  • Texture Artist - The Martian VR Experience - Textured character Watney and various other props.

  • 3D Modeler, Texture Artist, Hair Artist - Blizzard: Heroes of the Storm Commercial - Modeled, textured and did look dev for Unicorn and Ghouls. Hair Artist for Nova, Arthas, Ghouls, Unicorn, Illidan and E.T.C.

  • 3D Modeler, Texture Artist, Rigging, Animation, Lighting, Rendering - Xbox Forza: Leave your Limits - I Rigged all CG cars shown in this ad. - Modeled, textured and did lookdev for Arrow Barriers, Wood gate and Stone Pillars. - I animated the CG Grey Corvette.

  • Texture Artist - Madden NFL 16: The Movie - I textured the T-Rex.

  • 3D Modeler, previs Artist -Kia Fully Charged - Modeled for Previs and the Hamster's glasses and accessories.

  • 3D Modeler, Texture Artist, Rigger, Animator - Capital One Shifting Stairs - Modeled, Textured, Rigged and Animated all environment assets.

  • 3D Modeler and Texture artist - Call of Duty: Advanced Warfare, Discover Your Power

  • 3D Modeler, Texture Artist, Rigger, Animator, Lighting, Rendering - CiCi's Pizza Ken Martin - End tag of plane with banner.

  • Crowd Simulation - Xbox: Ryse: Son of Rome - Used Massive to create crowds.

  • Crowd Simulation, Texturing, Lighting, Rendering - Orville Kickoff - Used Massive to create crowds.

  • 3D Modeler and Matchmover - Kia: Totally Transformed - Matchmoved hamsters in multiple shots and Modeled Hamster's Swim Gear and Glasses.

  • 3D Modeler, Texture Artist, Lighting and Rendering - Re/Max: Dream With Your Eyes Open: Train - Modeled train tracks, balloon, window and sill. Lighting and rendering of train traveling through city.

  • 3D Modeler and Crowd Simulation - Sony: Imagine - Used Massive to create crowds of people running through ocean.

  • 3D Modeler and Texture Artist - Sealy Optimum 2.0 - Modeled and sculpted the mattress.

  • 3D Modeler and Texture Artist - Comcast Parallel Uverse - Modeled the dog's replacement muzzle.

2012
    Amalgamated Dynamics, Chatsworth, California
    3D Modeler

  • Robopocalypse

    • In charge of development of 3D modeling pipeline, modeling, cleanup and preparation work for 3D printing.

2010-2011
    New Deal Studios, Marina Del Rey, California

    Modelmaker, Painter

  • Molding, casting and painting for Oscar Winning train crash scene in the feature film “Hugo Cabret” (2011)

  • Model painter for feature film “Real Steel” (2011)

  • Model painter for feature film “Green Lantern” (2011)

  • Modelmaker and painter for Arrowhead “Nature’s Fix” advertisements, VES Nominee (2011)

  • Modelmaker and painter for Old Spice print advertisements (2010)

  • Painter for Bulletstorm advertisement “Last Call” (2011)

2009-2010
    Legacy Effects, San Fernando, California
    Special Effects Technician in Art Department

  • Studio photographer

  • Modelmaker for the feature film “Cowboys and Aliens” (2011)

  • Modelmaker on full-scale puppets for the feature film “Real Steel” (2011)

  • Fabrication and painting of armor for the feature film “Thor” (2011)

  • Fabrication, touch up work, and casting of molds for Iron Man armor in “Iron Man II” (2010)

  • Model painter, modelmaker, fabricator, moldmaker and caster for various commercials.

2008

     Stan Winston Studios, Van Nuys, California
    Internship in Special Effects for feature films

  • Sculpting, mold making and casting of set pieces and special effects makeup on the films, “Terminator: Salvation” (2009), “Pandorum” (2009) and “Shutter Island” (2010)

2007
    Shadow Machine Films, Hollywood, California
    Internship on Emmy Award winning stop-motion television program “Robot Chicken”

  • Animation floor assistant

  • Assisted with storyboarding

  • Built props for use in program episodes

HONORS/ACHIEVEMENTS

  • Visual Effects Society 2011 Nominee for Arrowhead “Nature’s Fix” Miniatures under the “Outstanding Models in a Broadcast Program or Commercial” category.

  • Dean’s List- USC Roski School of Fine Arts

  • Inclusion in the Roski School of Fine Arts Juried Undergraduate Exhibition, Spring 2007 First Degree Black Belt in Tang Soo Do Karate